Elite Online Chess

Non-sports
Games
Study high-level online games, player ratings, openings, results, time controls, and player profiles.
Author

The chess files describe high-level blitz and bullet games played on Chess.com by players whose peak rating reached at least 3100. A second table contains player profile and rating information.

Data

Extract chesscom_3100.zip, then upload the resulting CSV file to your group workspace before reading it in R.

games <- readr::read_csv("chesscom_3100.csv")

players <- readr::read_csv(
  "https://bcdanl.github.io/data/chesscom_GMs_profile.csv"
)

Game variables

Variable Meaning
Date, Year, Month, Day When the game was played
White, Black Chess.com usernames
Result Win, loss, or draw from White’s perspective
WhiteElo, BlackElo Player ratings at game time
ECO, ECO_name, ECO_moves Opening classification and opening moves
Termination How the game ended
TimeControl Total time control in seconds

Player variables

The profile table includes usernames, names, countries, rankings and ratings by time format, titles, follower counts, streamer status, account status, and join dates.

Possible story directions

  • Does the first-move advantage change with rating difference or time control?
  • Which openings appear most often, and how do their outcomes differ?
  • How have game volume and player ratings changed over time?
  • Are particular termination types associated with faster time controls?
  • How do audience measures such as followers vary across player titles or streamer status?

A useful first pass

Standardize usernames before joining games to profiles. Define clearly whether one observation is a game, a player-game appearance, or a player profile; that choice changes every count and chart.

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